Each night, may investigate someone and will learn whether they appear to be mafia or not mafia.
Variants:
All variants will see themselves as Cop and will appear as Cop on death.
Naive Cop: All targets will appear as not mafia.
Paranoid Cop: All targets will appear as mafia.
Insane Cop: All targets will appear as the opposite of what they should.
These variants will never appear in a game unless explicitly mentioned in the setup.
Each night, can choose a player to focus their Crystal Ball on. If the Oracle dies, the role of their most recent target is revealed to all players.
May investigate two people each night and will be told only the number of people (0, 1, or 2) who appear to be Mafia.
Each night, can see who a player visits that night.
May pick a target during the night. The target and every action that is performed on the target during the night (not the names) will be publicly announced the next day. If the Vlogger targets an mafia member, the Vlogger dies and the actions are not posted.
Role by Topkinsme, Contest WinnerEach night, can see who visits a player that night.
May choose 1 target to hide behind each night. If target is killed, the Agoraphobe dies too. If the Agoraphobe is hiding, any actions targeted at them will fail.
May choose to leave town at night once per game. If the Commuter leaves town, any actions targeted at them will fail.
May protect one person each night with Basic Defense. May not protect the same person twice in a row.
The first time the Escapist is lynched or killed at night, they will be revealed as the Escapist and die at the end of the next day instead.
Role by LorelisCan jail one person each night. Jailed person will be informed that they are jailed, and will be Roleblocked, but any actions lower than Powerful Defense targeted at them will fail. May not jail the same person twice in a row.
May choose to protect a player at night, giving them Basic Defense for the night. If that player is attacked the same night, they will automatically be protected the next night as well without the Medic needing to visit them. May only visit each individual player once per game. It is only possible for the Medic's target to be transported on the first night of protection, not on the next night if they were attacked the first night.
Role by LorelisEach night, may guard a player's home. Each time a player's home is guarded, the player is given Basic Defense. This role has limited uses, so multiple uses may be consumed to guard multiple players in one night. The same player may not be guarded multiple nights in a row.
Role by LorelisMay pick a player to be your patient. This player will be passively protected with Basic Defense forever as long as they remain as your patient. May choose to stop curing your patient at night, however they must wait until the next night to pick the next patient. Patient is no longer protected upon the Surgeon's death. The Surgeon may only have one target a time and may not protect themself. The Surgeon only visits their target on the first night of protection. Therefore, it is only possible for the Surgeon's target to be transported on the first night of protection, not on future nights.
Role by LorelisEach night, may protect a player, giving them Basic Defense for the night. The Caretaker will also investigate that player, but they will not receive the results. Instead, any other player at random will be informed whether that player is mafia or not mafia. The results may only be sent to someone who is alive at the beginning of the day. The Caretaker may not protect the same person two nights in a row.
Each night, can choose someone to Roleblock. Roleblocked players may not use any night actions. May not target the same person two nights in a row.
Each night, may either investigate someone (like a Cop) OR protect someone (like a Doctor; Basic Defense). May not protect the same person two nights in a row.
May protect one person once (like a Doctor; Basic Defense), investigate one person once (like a Cop), and shoot one person at night once (like a Vigilante; Basic Attack).
At one point during the game at day, may decide to have a party the next night. All players will attend during the night. During the party, all secret meeting channels will be locked and no group actions (i.e. mafia factional kill) will occur. Individual night actions, including mafia power role actions, may still be performed.
Once per game, may choose a player during the day to prosecute. The following night, all players are brought to a night meeting in which only the Prosecutor and the prosecuted player may speak. Other players will act as the jury and anonymously vote by telling the narrator whether the prosecuted player is innocent or guilty Innocent players will return the following day, but guilty players will be dealt an Ultimate Attack by the Prosecutor. While on trial, any actions on the prosecuted player will fail, and the prosecuted player will be Roleblocked. Individual night actions of other players can still be performed, but all private channels (like the Mafia's) will be locked and nobody may perform group actions.
May switch the locations of two players at night. Any actions done to the first player get done to the second player, and vice versa. The Transported people will be informed that they got Transported. Anyone doing an action on a Transported person does not know their target got Transported. Action fails if the Transporter attempts to move a Pirate's target or someone who is jailed. Transports by the Transporter are identical to those by the Bus Driver.
Upon death, may kill one person. The Hunter will choose the kill during the next phase.
May alert at night. Anyone who attempts to visit the Veteran while they are alerting will be attacked with an Ultimate Attack.
May attack one person at night with a Basic Attack.
May publicly reveal their role once per game. After they reveal, they receive a shield.
Confirmed to be the Dog by the host at the start of the game to everyone.
May give a piece of Fruit to one player each night. Fruit does nothing. Recipient will be informed that they have received a Fruit, but not the identity of the vendor.
Gets a private channel with the other Mason(s), thus finding out the other is a Mason.
May publicly reveal their role once per game. After they reveal their role, their votes count as double.
Sees themself as a random role in the setup that is not in an extra channel (such as mafia). If the fake role has any actions, the hallucinator may "do" them, however, they do not do anything. Any results will be either randomized (cop, seer, detective), will return no result (tracker, watcher), or just won't happen (vigilante, oracle, etc.). On death or to detectives, etc., has a 34% chance to appear as townie, a 33% chance to appear as the role they think they are, and a 33% chance to appear as a random mafia role in the setup.
Sees themself as Townie. Appears as mafia to Cops and other roles that receive alignment results. Appears as Mafioso when lynched or when killed by someone other than the Mafia. If there are no Mafiosi in the setup, instead of appearing as Mafioso, the Miller will appear as another Mafia role that is possible in the setup. Appears as Miller when killed by the Mafia.
Sees themself as Townie. The first time this player would have otherwise died, they will instead survive, and the attacker will be notified that the target is a Scapegoat. At any point in the future, if the attacker were to be lynched, the Scapegoat would be lynched instead.
Role by The8thsoulSees themself as Townie. Visits a random player at night. Visits do nothing. The Sleepwalker does not know who they visit.
Basic Town-aligned role with no special abilities.
Town players get 5 points if they win.
Credit for all roles goes to their creators. We do not claim to own any of these roles.