Neutral Evil players get 15 points if they win.
Receives a target at the beginning of the first day. The target must be lynched to win. The game ends when the target is lynched. If the target is killed in any other way then the Executioner becomes a Fool. The target is always a member of the town, if there are any town roles in game.
Wins if voted out. The game ends when the Fool is lynched.
If one Lover is in the setup at the start of the game, another Lover will be randomly selected for them, which will take effect at the beginning of the first day. The new Lover will keep their original role but will become a Lover also, and will be added to a secret channel together with the Lover. If one Lover is killed, the other will die of heartbreak immediately. If both Lovers are alive at the end of the game, the two of them will win instead of whoever would have won instead.
Neutral Killing players get 15 points if they win. Neutral Killing roles win by killing everyone else in the game that opposes them.
All Neutral Killing roles start with a Shield, an item which provides Basic Defense against the first attack received and breaks after the attack is received.
Each night may douse one person, or ignite all doused people, delivering a Powerful Attack. May deliberately not perform an action one night to remove a douse from themselves.
May plant a bomb on another player if there are no bombs currently planted. The next night, the player with the bomb planted on them, and anyone that visits them that night, will receive an Ultimate Attack from the explosion. Bombs that have been placed will persist even if the Bomber is dead.
Role by The8thsoulEach night, may attack another player with a Basic Attack. Gains Starvation if the target does not die (i.e. they are protected, the Cannibal is roleblocked, etc.), causing the Cannibal's next attack to be a Powerful Attack, and cleaning the role of the target of that attack, hiding the from everyone but the Cannibal. Once per game, may deliberately not perform a killing action in order to purposely receive Starvation (must specifically state this action).
Role by The8thsoulEvery night, may infect a person with the plague. Players can be infected by the plague in four ways: 1) being visited by the Plaguebearer, 2) visiting the Plaguebearer, 3) being visited by someone with the plague, or 4) visiting someone infected with the plague. Infections take effect at the end of night they occur on. The plague has no effect on the people who have it. However, if every player (other than the Plaguebearer) gets the plague, the Plaguebearer will turn into Pestilence, and this will be announced publicly. Pestilence is now able to attack a person every night with an Ultimate Attack, and will deliver an Ultimate Attack to any visitors.
Can attack one person each night with a Basic Attack. Wins by killing everyone else.
Converts people into the Cult. Converted people lose their previous role and will become a Cult Member.
Basic role for people who have been converted into the Cult.
Once per game, may choose a dead person and will take on their role. The Amnesiac will remember that they were that person's role, and they will be that role for the rest of the game. They will get the role as it was when the dead person died (for example, with the same number of uses left). Must choose at night and will become that role starting the next morning. The role that the Amnesiac takes on will be announced. Can't win without choosing.
Wins if alive when the game ends. Has a shield. Gets points equivalent to whoever they win with.
The Archivists get 10 points if they win.
Each night, the Archivists may assign one member of the faction to investigate a player. The entire faction will learn the player's true role and another random role possible in the setup, and this info will be added to the investigating player's dossier. When a member of the faction is lynched (not if they are killed at night), the entire dossier of that player will be publicized (excluding dead players).
Alternatively, instead of investigating a new player, each night, the faction may attempt to confirm their findings, submitting a guess of the true roles of a number of alive players equal to 20% (rounded to the nearest player) of the original players in the game. These players must have been investigated by a living Archivist (players previously investigated by a dead Archivist may be re-investigated by a living Archivist to obtain re-randomized results ONLY if the original Archivist has died). If the guess is correct, the game ends and the Archivists win.
Notes:
Archivists who are performing other night actions MAY ALSO be assigned to do the factional investigation.
The investigated players must not be in the Archivists faction.
The fake role provided in the result will not include any Archivist roles. They are weighted by commonness in the setup (i.e. roles that there are more of in the setup will be that much more likely to be given). The fake role and real role are not distinguished from each other and are provided in random order.
When the dossier is publicized, results about dead players are not included.
If there are fewer than 20% of the original players alive, all alive non-Archivist players must be investigated and guessed.
For visiting and priority purposes, the guessing will be randomly and secretly assigned to a member of the faction in the same way that the killing Mafioso is determined in this server.
Basic Archivist-aligned role.
Credit for all roles goes to their creators. We do not claim to own any of these roles.