Neutral Evil players get 15 points if they win.
Receives a target at the beginning of the first day. The target must be lynched to win. The game ends when the target is lynched. If the target is killed in any other way then the Executioner becomes a Fool. The target is always a member of the town, if there are any town roles in game.
Wins if voted out. The game ends when the Fool is lynched.
If one Lover is in the setup at the start of the game, another Lover will be randomly selected for them, which will take effect at the beginning of the first day. The new Lover will keep their original role but will become a Lover also, and will be added to a secret channel together with the Lover. If one Lover is killed, the other will die of heartbreak immediately. If both Lovers are alive at the end of the game, the two of them will win instead of whoever would have won instead.Â
Neutral Killing players get 15 points if they win. Neutral Killing roles win by killing everyone else in the game that opposes them.
All Neutral Killing roles start with a Shield, an item which provides Basic Defense against the first attack received and breaks after the attack is received.
Each night may douse one person, or ignite all doused people, delivering a Powerful Attack.
May plant a bomb on another player if there are no bombs currently planted. The next night, the player with the bomb planted on them, and anyone that visits them that night, will receive an Ultimate Attack from the explosion. Bombs that have been placed will persist even if the Bomber is dead.
Role by The8thsoulEvery night, may infect a person with the plague. Players can be infected by the plague in four ways: 1) being visited by the Plaguebearer, 2) visiting the Plaguebearer, 3) being visited by someone with the plague, or 4) visiting someone infected with the plague. Infections take effect at the end of night they occur on. The plague has no effect on the people who have it. However, if every player (other than the Plaguebearer) gets the plague, the Plaguebearer will turn into Pestilence, and this will be announced publicly. Pestilence is now able to attack a person every night with an Ultimate Attack, and will deliver an Ultimate Attack to any visitors.
Can attack one person each night with a Basic Attack. Wins by killing everyone else.
Converts people into the Cult. Converted people lose their previous role and will become a Cult Member.
Basic role for people who have been converted into the Cult.
During the day, selects a person to Duel in the night. At the start of the night, the Pirate and their opponent select actions for the duel. The Pirate's options are Scimitar, Rapier, and Pistol. The victim's options are Sidestep, Chainmail, and Backpedal. Scimitar beats Sidestep, Rapier beats Chainmail, and Pistol beats Backpedal. If the Pirate wins the duel, they will deal a Powerful Attack to the target and Plunder them. When the Pirate successfully Plunders two players, they will win alongside the eventual winner of the game. The Pirate's win does not end the game. Receives points equivalent to team that the Pirate wins with. The target is Roleblocked, and will learn whether they win or lose the duel but not the identity of the Pirate. Pirate is immune to Roleblocks. They may only choose the same person once.
Once per game, may choose a dead person and will take on their role. The Amnesiac will remember that they were that person's role, and they will be that role for the rest of the game. They will get the role as it was when the dead person died (for example, with the same number of uses left). Must choose at night and will become that role starting the next morning. The role that the Amnesiac takes on will be announced. Can't win without choosing.
Wins if alive when the game ends. Has a shield. Gets points equivalent to whoever they win with.
Credit for all roles goes to their creators. We do not claim to own any of these roles.