This page lists the roles used for Grand Idea Mafia. Most roles have been slightly edited by Orange, and some submitted roles have been completely replaced if too much of the role would not work for some reason. Anyone wishing to host Grand Idea Mafia with our role list is free to make any changes to the roles, procedures, etc. as they see fit. Credit to the roles goes to the creators of the roles, not necessarily to the person that submitted the role.
Category: Town Negative
Revealed to all players at the start of the game. Starts with 4 HP. Each time the Statue would have died in any way, they will lose 1 HP and will not die. When they reach zero HP, they will die. When the Statue dies, the town loses.
Submitted by Orange.orangeorangeorangeorange
Category: Town Support
The first time the mafia would have otherwise successfully killed this player with the factional kill, one member of the mafia team at random with a Powerful Attack instead.
Submitted by Char._.coal
2 uses
2 uses
Category: Town Support
Any night, you may wake up for the rest of the game. You will be publicly revealed as the Sleeper at the beginning of the next day along with the description of this role. Starting from the night you wake up, you will gain the Jack of All Trades abilities (1 cop check, 1 Basic Attack shot, 1 Basic Defense protection).
Submitted by Orange.orangeorangeorangeorange
Category: Neutral Benign
Wins if alive when town loses. Can choose a player each night to convert into the basic role of their alignment (Townie, Mafioso, or Scumbag). See Scumbag. Learns the alignment of each person visited.
Submitted by Orange.orangeorangeorangeorange
Category: Neutral Benign
Wins if alive when town loses.
Submitted by Orange.orangeorangeorangeorange
Category: Town Support
Throw a rock at a player, roleblocking them and confirming the identity of the Bully to their target.
Alignment: Town Negative
If the town would have won, the town loses and the mafia wins instead. If mafia would have won, they lose and the town wins instead. If a neutral wins, there is no change due to this role. This effect remains in effect even if the Heretic is dead. Upon death, appears as a random GIM town role.
Submitted by .xxsalemxx
Category: Town Support
Cannot die. Each night, may choose any player to drunk, causing their actions to fail for the current night and following day. However, there is a 50% chance that the Heretic will make themself drunk instead of the targeted player, inflicting the same effect on themself and causing them to be susceptible for death for the rest of the game. Players are not informed if they are drunk.
Submitted by .xxsalemxx
Category: Neutral Evil
Each night, you will pray to Orange. This will randomly discard one player's vote for the next day, or visit and convert one player, adding them to a converted list. Once a majority of living players are converted, you win, ending the game.
Submitted by Char._.coal
Category: Neutral Chaos
Once per game during the day, may steal from another player. This will allow the Thief to blindly use the ability that the player uses that night on another player of their choice, chosen at night. If the player uses multiple abilities, all of them will be affected. If the player does not use any abilities, the player's vote for the next day will silently count for the player that was chosen the previous night. If the player uses an ability that affects multiple players, the Thief's choice will replace one target at random. The player will be informed afterward if their ability or vote was stolen. Wins if alive when the town loses.
Submitted by The8thsoul
Category: Town Support
Once per game, bless another player. If the player is good, their vote will count an additional time for the rest of the game. If the player is evil, the Priest will silently lose their vote for the rest of the game.
Submitted by The8thsoul
Category: Mafia Support
Twice per game, select a target to sabotage. They will be roleblocked and lose a use of their ability if it has consumable uses, regardless if they have used it or not in the same night. May not sabotage the same player for two nights in a row.
Submitted by The8thsoul
Category: Town Protective
Each night, select two players to upgrade their security by one stage. Stages:
0 - No defences.
1 - A foundation. Will alert you if someone visits. Breaks when visited.
2 - Sturdy walls. Basic defence. Will alert you how many people visited. Breaks when visited.
3 - Security system. Powerful defence. Will alert you exactly who visits. Breaks when visited.
Submitted by The8thsoul
Category: Town Killing
Sees themself as Doctor. Will Basic Attack chosen target.
Submitted by The8thsoul
Category: Mafia Support OR Town Support
Each night, may serve a drink to another player. They may once poison that drink. Poison is delayed and will deal a Basic Attack to them the following night. Their target will learn that they were served a drink. Otherwise, drinks have no other effect. Alignment is randomly chosen at the beginning of the game.
Submitted by The8thsoul
Category: Neutral Benign
Starts the game winning if alive at the end of the game. If the vote has been skipped twice, will transform into a Serial Killer.
Submitted by The8thsoul
If this is in use, will be announced publicly. One random Town member is chosen to join the Mafia (and will have access to their chat). They will keep their role (and therefore investigation results etc are not affected and they may not perform the faction kill). When all Mafia are dead, players will have 3 days to find and kill the Town Traitor, otherwise Mafia will win.
Submitted by The8thsoul
Category: Town Protective
Twice per game, during the day, choose someone to serve coffee to. The target will learn that they were served coffee at the start of the night. This will give them Basic Defense and allow them to learn who visits them that night.
Submitted by The8thsoul
Category: Town Support
Starts the game learning the true list of roles that are in play.
Submitted by .xxsalemxx
Category: Town Investigative
When 2/3 of players in the game are dead (rounded up), will learn who half of the remaining mafia are (rounded down). The mafia is informed of your identity at the beginning of the third phase of the game.
Submitted by .xxsalemxx
Category: Mafia Investigative
Each night, may stalk a player. Will learn who the player visited and who visited them.
Submitted by The8thsoul
Category: Neutral Killing
May try to kill any player in the game during the night. The chance of the gun working at the start of the game is 1/6. After each failed shot, the chance increases by 1/6. The Gun Maniac has Unstoppable Defense on any night when they have not killed a player the previous night. Does not start with a shield.
Submitted by Topkinsme
Category: Town Protective
Has 10 uses. May spend a use to give a player Basic Defense. May spend multiple uses per night on different people. May not protect the same person multiple nights in a row. May spend 2 uses on one person in the same night to upgrade the protection to Ultimate Defense. This may be done at most two nights per player total.
Submitted by Orange.orangeorangeorangeorange
Category: Neutral Evil
If this role is in play, each player will silently start the game with one coin. Each night, may visit a player to steal a coin from them. May spend three coins to deal an Unstoppable Attack against a player at night. Wins if a coin has been stolen from each alive player.
Submitted by Lorelis
Category: Town Protective
Once per game during the night, may provoke everyone doing killing actions that night, redirecting all killing actions back to the person that used them.
Category: Mafia Support
Each night, may choose a mafia member to make them rehearse for the night. The player who is rehearsing may not do actions that night. If that player rehearses for three consecutive nights, they will gain the ability to either deal an extra Ultimate Attack or attack two extra players with a Basic Attack.
Category: Town Support
Gain confidence for every vote received. May purchase uses of abilities at night.
3 Confidence: Cop check someone.
5 Confidence: Vigilante shoot someone.
7 Confidence: Confirm self publicly, giving an extra vote for the rest of the game. May only be activated once.
Submitted by The8thsoul
Category: Neutral Evil
Each night, may choose a target to impersonate and a target to visit. The target you have chosen to impersonate will appear as mafia to Cop-like investigations and appear to visit your target. The Doppelganger will not be seen visiting; however, they will still perform the visit. Wins if the impersonated player is lynched the following day. May only impersonate each player once.
Submitted by The8thsoul
Category: Neutral Chaos
The person that AMOGUS has their vote on by the end of the day is marked. Wins 50% of alive players rounded up are marked. If a player dies and they aren't marked, earns a strike.
1 Strike: Nothing Happens
2 Strike: Appear as mafia to investigative checks
3 Strike: Die
Submitted by Derpsnorlax
Category: Town Protective
May choose to build a home for another player. Homes have tiers. To improve the tier, build on a person another night.
Tier 1: Hut - The target gets notified of the hut.
Tier 2: Brick House - The target feels very comfortable; they are roleblocked for that night.
Tier 3: Turret - Protects the target from the next ability used against them and shoots the user. Once the turret gets used up, the house returns to tier 1.
Submitted by Derpsnorlax
Category: Town Support
Yin-Yang Orbs (3 uses) - Give a player your yin orb and a player your yang orb at night. These orbs drain the aura of your targets and compare them. You will get to know whether these players are in the same team or not. If there are two or more neutrals in the game and you give both of them a yin and yang orb, they will appear to not be in the same team.
God Summon - Summon a God on every second night. Each may only be used once. The Gods are as follows:
Anime Girl - Roleblock a player
Shinigami - Choose a target. 75% chance to deal them a Powerful Attack. 25% chance to deal yourself an Ultimate Attack instead.
Dragon – Fly, causing all abilities against you to fail.
Submitted by Derpsnorlax
Category: Neutral Killing
Miniature Star – Gives a player at each night a miniature star.
Nuclear Fusion – All the stars that have been distributed explode. Giving all unprotected players during that night that have the star, radiation poisoning. All affected players die within a time period of 0-2 nights.
Black Hole – Inter-Dimensional travel evolved your abilities. Suck a player into a black hole, dealing an Ultimate Attack.
Hellspawn – Appear as mafia to Cop-like investigations.
Submitted by Derpsnorlax
Category: Town Investigative
Each night, you may choose to see the darkness in someone, stare at someone, or camouflage yourself.
Stare – Know everyone that visits the person.
See the darkness – Know whether your target has killed before.
Camouflage – See everyone visiting you. There is a 50% chance for each action to miss against you.
Submitted by Derpsnorlax
Category: Town Support
Link’s Shield - Give it to somebody at night. They won't know they have been shield. Works as a one use basic shield. When the shield breaks, the holder will be notified a shield they were holding is broken. (1 Use)
Escape Rope (Item) - Escape all actions used against you that night, causing them to fail. (1 Use)
Magnifying Glass (Item) - Execute a Cop-like investigation against another player to learn their alignment. (1 use)
Submitted by Derpsnorlax
Category: Town Support
Amazon – Order an item from amazon each night. You will get a random one the next day which can be utilized on any night in the future. You can get the same item twice.
Gaming Chair 4333786 Mecha 2 Seat Rest - You can sit on it, which performs no function. (1 Use)
Gaming Chair 4333786 Mecha 2 Seat Rest Very Comfortable Retractable – You can sit on it, which gives you Basic Defense for one night. (1 Use)
Gaming Chair 4333786 Mecha 2 Seat Rest Very Comfortable Retractable Bouncy Castle Material Very Big And Small – You can sit on it, which causes any abilities used against you to silently count against the person who used them. (1 Use)
Fire – Burn a player, causing them to die the next night by a Powerful Attack. (1 Use)
Phone – Call someone once at night, sending them an anonymous message in their submissions. (1 Use)
Defective – You are a poorly designed product. You have a 1% chance each night to randomly blow up (Ultimate Attack).
Couch Potato – Your abilities don’t count as visits.
Submitted by Derpsnorlax
Category: Town Support
Each night, may spray water on a target. This prevents the target from being killed by the Arsonist, undoes the douse by the Douser, and gets rid of any burning-related effects from any other role (at the host's discretion).
Submitted by Derpsnorlax
Category Town Protective
Each night, may pick up a player. When picking up a player, must choose one of two choices for the action:
1. Replace the player with another player (Transporter-equivalent action)
2. Hold the player, allowing you to hide behind them (Agoraphobe-equivalent action)
Submitted by Derpsnorlax
Category: Town Killing
Outpost – Set up camp at somebody's home. If you are attacked while the camp is in place, you get notified and the attack action will fail. If your target’s home is visited, your outpost defends your target with Basic Defense and reciprocates with a Basic Attack. After your target's home is visited, the outpost is broken and you return to your home. Otherwise, the outpost breaks after 2 nights including the night when its first built and takes effect. (1 Use)
After the outpost is broken, you receive one firework crossbow.
Firework Crossbow – Choose two targets at night. You will deal a Basic Attack to one of them at random. (1 Use)
Submitted by Derpsnorlax
Category: Neutral Killing
Green Pikmin (item)– It is a ranged shot. there is a 50% chance it attacks your target (Basic Attack) and makes it so that you don’t visit your target.
Red Pikmin (item)– It is a melee attack. There is a 100% chance it attacks your target (Basic Attack), but there is a 30% chance that your alignment (Neutral) gets revealed the next day.
Blue Pikmin (item)– There is a 100% chance it attacks (Basic Attack), but there is a 50% chance you lose one of your remaining pikmin.
Like all Neutral Killing roles, this role starts with a shield.
Submitted by Derpsnorlax
Category: Town Killing
Orb - Shoot an orb to levitate somebody into the air at night. This player is roleblocked that night. May shoot another orb at the same player the next night. There is a 50% chance it hits and attacks the player with a Basic Attack. (Host decides uses)
Shulker Box - You begin with a shield. On losing this shield you transport yourself with a random player every night. The other player will be informed that they were transporter.
Submitted by Derpsnorlax
Category: Neutral Killing
.45 Long Colt – The .45 Long Colt has 6 slots. 2 of the slots are defective and fire blanks, 4 work as normal and are fatal. Shoot somebody at night using a bullet in one of the slots. If the slot is defective, no action is performed. If the slot is normal, your target is attacked with a Basic Attack. After a slot is used up, you may not reuse the same slot again.
Cybernetic Machine Gun Arm – You may use the cybernetic machine gun arm once per game. It attacks one random person visiting you with a Basic Attack and roleblocks all visitors visiting you.
Robotic Hand – After using up all the working bullets in the .45 Long Colt and the Cybernetic Machine Gun Arm, you have no ammunition remaining. After all ammunitiion is used, each night, you may punch one person, dealing them a Basic Attack.
The robotic hand gives away that you are evil. On investigation, you will appear as mafia for the entire game.
Submitted by Derpsnorlax
Category: Town Support
You're too slow! – Run at extreme speeds, dodging any ability or attack used against you and causing them to fail. Learn the name of every person that visited you that night. (3 uses)
Chili Dog – Eat a chili dog with your "You're too slow!" ability. This modifies it so that the abilities used against you that night are used against a random person instead. (1 uses) (Item)
Submitted by Derpsnorlax
Categoy: Town Killing
Wings of terror - Take somebody in the sky with you for the night. Any actions used against you or them that night will fail that night. (1 Use)
Terrorising Blade (Item) - Become a hero. Attack a player with an Ultimate Attack but take yourself down with them, dealing yourself an Ultimate Attack.
Submitted by Derpsnorlax
Category: Mafia Killing
Gas bubble – The first night of the game, set up a gas bubble at a person’s house. You may choose to explode this gas bubble at any night. This attacks your target with a Basic Attack and poisons anybody visiting your target that night. The poisoned targets will be passively attacked by a Basic Attack the following night unless healed.
Thick fat - The first attack of any type that you would have otherwise died from at night will fail.
Submitted by Derpsnorlax
Category: Mafia Killing
Rest In Pepperonis – Burn someone to death. The person is notified that they are burning and die the night after. Heals will not save a burning player except if a Fireman (#60) is in play. This can be stopped by any kind of Defense on the night that this ability is used. (1 Uses)
Slice – Offer a ‘slice’ to someone. This makes the target bleed. The target dies the following night. Any type of Defense can save a bleeding player even the night after. (1 Uses)
Submitted by Derpsnorlax
Category: Mafia Support
Hunker Down – You can choose to hunker down in front of another mafia at night. This redirects any attacks on them onto you and gives you Basic Defense for the night. (1 Use)
Graze – Graze at another player’s house. What they don’t know, is that you are actually SPYING ON THEM! DUN DUN DUNNNNN! You learn what nature of abilities were used on them and what nature of abilities they used. (Natures of abilities are selected from the following list at the host's discretion: Protective, Killing, Support, Deception, Miscellaneous) (1 Use)
Ferocious Charge – Take down a player using your massive nostrils. Your foe is roleblocked. (1 Use)
Submitted by Derpsnorlax
Category: Neutral Killing
At night, choose someone to control or attack. When controlling, the player will learn that they are now under the control of a Puppeteer. This players' actions can no longer affect the Puppeteer (i.e. any actions performed by that player on the Puppeteer in the future will fail). May not have more than one puppet and you may choose to switch to another player. When attacking, you will directly attack if you have no puppet. If you do have a puppet, they will instead attempt to visit your target. Attacks are Basic.
Category: Town Investigative
At night, may choose a player to study about. If a player has been studied 3 times, their role will be revealed to the Student.
Submitted by Andre
Category: Town Support
Each night, start crafting an accessory, or give a finished accessory to another player. Each accessory takes a certain amount of nights to create (the first night is the night you choose the action). Only one accessory may be worked on per night, but the creation of an accessory may be interrupted to work on a different one. An accessory may be given in the same night as working on one. The accessories are as follows:
Bracelet [2 nights]: Enchanted with protective charms. Acts as a Basic Shield.
Necklace [3 nights]: Has a hidden piano wire. Gives the player a Basic Attack use.
Ring [3 nights]: Allows the player to propose to another player. They will learn each other's roles.
Submitted by The8thsoul
Category: Town Investigative
Each night, visit another player's house to check for spirit traces. If the player has ever visited or has been visited by someone that is now dead, you will find spirit traces.
Submitted by The8thsoul
Category: Town Negative
Sees themself as Townie and shows as Townie upon death. When visited by a Town member, their visitor will be silently roleblocked the following night.
Submitted by The8thsoul
Category: Town Investigative
Each night, choose a player. Any other player at random who is alive at the beginning of the day will be informed whether that player appears to be mafia or not mafia.
Submitted by Orange.orangeorangeorangeorange
Category: Neutral Chaos
Once per game, steal the role of any living player. That target will be turned into the basic role of their alignment (Townie, Mafioso, or Scumbag [#23]). The Role Thief will completely turn into the stolen role in the state that the previous player had it (i.e. same number of uses remaining) at the beginning of the day.
Submitted by Pokemoncross
Category: Neutral Benign
Chonk - Become chonk for one night. On becoming chonk, the equation [x + √9 - 4] will be executed, where x = number of nights that have passed not including the current night. On using this ability, blocks the number of action used on you equal to the result of the equation. Receives additional uses of Chonk equal to the number of actions blocked. (1 Use)
Red sussy impostor amogus - This role will appear as Mafia to investigations.
Wins with the winning player(s) if alive at the end of the game.
Submitted by Derpsnorlax
Category: Town Investigative
Each night, may check another player's transactions. Will learn if they have made an unusual transaction and whether it has been recent (during the current night or the previous one). All players that start with limited ability uses or items (such as a NK shield) automatically have a non-recent unusual transaction (and will make no transactions when using those items). Performing any action, being successfully protected or being roleblocked counts as performing a transaction. Does not visit target.
Submitted by Derpsnorlax
Category: Mafia Killing
Each night, choose a player and choose a role name. If the chosen player is that role, will deal an Ultimate Attack to that player. May not choose a player who has had their role publicly revealed by the host in any way.
Submitted by Derpsnorlax
Category: Neutral Failure
Cannot win. When visited, the visitor's action will fail and they will swap roles with the Hot Potato. In the case of multiple visitors, all visitors' actions will fail and the Hot Potato will swap randomly with one of the players.
Submitted by The8thsoul
Category: Mafia Support
Disguise another player to appear as a different GIM role of your choice on death. Number of uses decided by host.
Submitted by Derpsnorlax
Category: Neutral Failure
Cannot win until half of the players (rounded up) are dead. Upon reaching this condition, you must predict how you will die before the end of the next phase. Upon successfully dying in this manner, you will win alone. You may change your prediction during the night.
Submitted by The8thsoul
Category: Neutral Failure
The first time you would have otherwise died, you will instead join your attacker's team. Upon being lynched prior to changing team, your role will be revealed publicly and you will join the Town. After joining a faction, you will become vulnerable to attacks.
Submitted by The8thsoul
Category: Town Negative
Sees themself as a random Neutral Failure role. However, functions like a townie.
Submitted by The8thsoul
Category: Neutral Failure
Cannot win. Each night, visit another player. If that player dies, you will gain a bullet. Upon successfully killing someone, you will gain the winning condition of being alive whens your target's team lose. Upon gaining the condition of seeing the Town and Mafia lose, you will become a Serial Killer.
Submitted by The8thsoul
Category: Mafia Deception
Will appear as Townie any time role would be shown, and will appear as not mafia to Cop-like investigations. Can assign another member of the mafia to perform the factional kill. While alive, may choose another mafia member to inherit this role upon death. This member will lose their previous role on conversion.
Submitted by The8thsoul
Category: Town Killing
Each night, may search another player. If this player appears suspicious, will Basic Attack them. Not informed of the results.
Category: Town Investigative
During the day, issue a search request to another player. This player will be alerted at the start of the night and may choose to accept or reject the search. If the search is accepted, you will visit and roleblock them, and you will learn their true role. If the search is rejected, you will learn of this.
Submitted by The8thsoul
Category: Town Protective
At the start of the game, you will learn of a target who is Town. Your target will have permanent Basic Defense until you die. If your target dies, you die too.
Submitted by The8thsoul
Category: Mafia Support
Twice per game, redirect the action of a player of your choice to take effect on another player of your choice. You won't learn of anything pertaining their role. You may cause them to target themselves. They will learn that they were hacked if they were performing an action that night but won't know who they were redirected to.
Submitted by The8thsoul
Category: Mafia Protective
Starts the game with a Powerful Shield that will break upon being attacked. This shield will block all attacks made in the night that it breaks.
Submitted by The8thsoul
Category: Town Killing
Twice per game, you may place a trap outside someone's house. If your target uses any action, they will trigger and destroy the trap, be roleblocked and be Basic Attacked.
Submitted by The8thsoul
Category: Town Support
Once during the game at night, may call a session of congress. When a session is called, all people who were killed in the night get one lynch vote for the following day. The vote is secret and cast privately in the submissions channel of the dead person. The dead people will be able to see the cemetery, submissions channels, etc.
Submitted by Topkinsme
Category: Town Support
Once during the game during the day, may ask for a wall. The wall will start being constructed that day. The wall takes 2 days to be completed. When the wall is completed, the mafia can only kill people on even nights. Trump will no longer be able to vote once he calls for a wall.
Submitted by Topkinsme
Category: Neutral Evil
May charm someone each night. Once any person is charmed, they secretly lose their original win condition and may only win when the "Friend" wins. The "Friend" wins when every person in the game is charmed. May not be lynched or killed unless the charmed players have a majority. Any attempts to kill the "Friend" at night before this point will result in the killer dying instead. Will appear as Townie any time role would be shown except on death, and will appear as not mafia to Cop-like investigations. When the "Friend" dies, all charmed players will die also.
Submitted by Topkinsme
Category: Town Killing
Has limited bullets determined by the host. Each night, may mark a player or shoot your current mark. Shooting is a Basic Attack and the bullet will miss when shooting a Town member. You will not be notified if the bullet misses.
Submitted by The8thsoul
Category: Mafia Deception
While alive, all investigative results will appear as the opposite of what they otherwise would have.
Submitted by Theplatticus
Category: Town Protective
Each night, may park the bus on a player. This will grant them and their neighbors (i.e. players next to them on the player list) Basic Defense. If this ability blocks an attack, the bus will be unusable for X*2 nights, X being the amount of attacks blocked in that night, starting from the next night.
Submitted by Theplatticus
Category: Town Support
When someone is lynched, will learn the number of players that were on the same team that voted the lynched player.
Submitted by The8thsoul
Category: Town Investigative
Each night, choose a player. Will be informed whether their true faction matches with the previous person checked. May not check the same player twice. No result will be given for the first player checked.
Example:
Night 1 - Check Lorelis -> nothing yet
Night 2 - Check Derp -> They are of opposing factions. (Lorelis # Derp)
Night 3 - Check Orange -> They are of the same faction. (Derp = Orange)
Night 4 - Check Snicket -> They are of the same faction. (Orange = Snicket)
Submitted by The8thsoul
Category: Neutral Benign
You win with anyone if you survive. At any point in the game, the host may choose your new alignment as well as a one use ability.
Submitted by The8thsoul
Category: Town Investigative
Once per game, may dig up a dead player whose role has been hidden from the town. The dug player’s role will be revealed to the gravedigger.
Submitted by Andreeyys
Category: Neutral Evil
You win if you get lynched, but you first have to build yourself a home. You are able to build yourself a home by trading your bricks for coins. You have two bricks that you can give to two different players every night, without their knowledge. If they don't die, you get them back at the start of the day. But, if the players you give your bricks to die, you get one coin for each player that died in addition to your two bricks back. Once you have got 3 coins you can build yourself a home.
Submitted by Deformedavocado
Category: Neutral Chaos
Visit one player each night. You will learn what action they performed (investigation, protection, attack, etc.). If you are investigated, or visited three times, you die and lose. Wins without ending the game upon having visited every living player in the game.
Submitted by Pokemoncross
Category: Town Investigative
Check a player and get to know their exact role each night. A framed player appears as mafioso and a disguised player appears as townie.
Submitted by Derpsnorlax
Category: Neutral Chaos
Each night, choose a player. They will be forced to choose between 3 options during the day:
Be possessed, which will lead to them being roleblocked and dealing a Basic Attack to a player of your choice the following night.
Sell their soul to protect you, which will lead to them dying if you would have otherwise died at night. You will gain a shield that is bound to that player. These shields are consumed in the order gained. You also gain kills if they die while they are your shield (but lose the Shield bound to them).
Become the target of malice, which will lead to having all votes against them doubled for the current and following day. At the end of this duration, you will steal their soul.
By default, the first choice is chosen.
Alternatively at night, you may consume a soul, killing the earliest alive player that sold their soul.
The player must not reveal that they have had any contact with the Demonspawn, if this is caught by the Demonspawn (and proven to the host), they will die the following night.
Winning Condition: Cause the death of at least 1/4 of all players. After completing your condition, you will win with anyone. You can also win alone by being the last player standing or owning all alive players' souls.
Submitted by The8thsoul
Category: Neutral Chaos
Each night, may choose someone to stomp. If their target has a night ability, it will be silently used against a different player at random instead. Wins by being the last player alive.
Submitted by Pokemoncross
Category: Neutral Benign
Each night, may choose someone to hide behind (or may choose to not to). If hiding, any actions targeted at the Stowaway will fail, and any actions targeted at the target of the hiding will secretly apply to the Stowaway instead. May roleblock someone on even nights. If you are successfully visited once for every three players alive in the game, you die and lose. Win if alive at the end of the game.
Category: Town Confirmative
Each night, may give bread to another player. This player will learn that they have received Bread and will gain Cop information on the player they vote the following day. May only distribute bread to each player once.
Submitted by The8thsoul
Category: Town Killing
Each night, may shoot a player. If the target is town, the Sheriff will instead attack themself with an Ultimate Attack. If the target is mafia, they will be attacked with a Basic Attack. If the target is neutral, the target will not be attacked.
Submitted by Deformedavocado
Category: Mafia Killing
Each night, may choose a player to shoot venom at. The next day, the person will not be allowed to speak until they have written a poem about avocados at least 10 words long and submitted it in their submissions channel to the host. If the player breaks the rules, they will die at the end of the day. After the poem has been sent, the host will reveal to the targeted player if they died from the venom or not. The venom has a 70% chance of killing the target, causing them to die at the end of the day.
Once per game, may choose to load a second bullet instead of doing the above action. The following night, the player may shoot venom at two players.
Submitted by Deformedavocado
Category: Mafia Deception
The undertaker can deliver fake Taker or Caretaker feedback. They can choose which role (Taker or Caretaker) to give the feedback of. They can choose a player, choose whether they appear as mafia or not mafia and send out the feedback to a random player. This random info cannot be delivered to members of the mafia.
Submitted by Derpsnorlax
Category: Town Support
Each night, visit a player. At the end of the night, the target will learn learn whether they appear suspicious or not.
Submitted by Theplatticus
Category: Neutral Chaos
Each night, may visit a player. If they are a Caretaker, attack them with a Powerful Attack. Wins without ending the game if there are no Caretakers in the game.
Submitted by Derpsnorlax
Category: Town Investigative
Each night, may visit a player. They will be protected with Basic Defense, and a random alive player will learn whether or not they are a Caretaker.
Submitted by Theplatticus
Each night, may choose any Grand Idea Mafia role. The next night, they gain one of their abilities with 1 use, selected by the host, at the host's discretion.
Submitted by Theplatticus
Category: Town Support
Has the abilities of a randomly chosen mafia role, but wins with the town. Does not see the mafia channel, participate in the mafia factional kill, etc.
Submitted by Theplatticus
Category: Town Confirmative
During the day, can prepare an anonymous question and choose a player to send it to. The following night, the player will receive the question and may answer. During the night, the Journalist may choose whether or not the answer will be revealed publicly the following day.
Submitted by Theplatticus
Category: Town Support
Each night, may ship an item to another player. The item will be delivered at the end of the subsequent night. May give out cop check-glasses (1), a shield (Basic Defense) (1) and a gun (Basic Attack) (1).
Items may be used at night. Gun reveals its shooter to its target. Items have a 50% chance of being defective and not working.
Submitted by Theplatticus
Category: Town Support
Each night, may visit a target. if that target is killed during the same night, and has a night action ability, the grave robber will be given a one-shot use of that ability to use on the next night. Whether or not an ability is capable of being used as a one-shot ability is up to the discretion of the host.
Submitted by Deformedavocado
Category: Town Support
Can tamper with the circuits in somebody's home each night which activates the lights in their home. On that night, the person who has their home's lights activated will randomly either be told the names of the people who visited them, OR see which roles visited them. The electrician is never included in the results. On one night, electrician can make the lights brighter, which gives doctor level protection to the person and allows the person to have the same effect of normal light. May only target each person once and can't target self.
Submitted by Derpsnorlax
Category: Town Support
Each day, may upgrade someone’s ability to make them be able to target two people next night.
Submitted by .xxsalemxx
Category: Town Killing
Twice during the game, shoot someone at night. If they die it will be revealed that you are the person that shot them.
Submitted by Orange.orangeorangeorangeorange
Category: Mafia Killing
Once per game, deal a Powerful Attack to a player independent of the mafia factional kill. Anyone visiting another player that night will learn you fired a gun.
Submitted by Theplatticus
Category: Mafia Support
Has limited uses determined by the host. May gaslight a player at night, making them perform the mafia kill along with their regular action.
Submitted by Theplatticus
Category: Town Support
If votes(s) are hidden, user may know the vote their target submitted.
Submitted by Andreeys
Category: Mafia Support
Has a limit of 3 uses. Every night, may send a maximum of 2 players to detention for the next day phase. Those in detention cannot communicate with those outside of detention but may speak to the other player in detention, if any. Those in detention may vote in their submissions channel; they will not know the votes held by the other players. If there are less than 5 players remaining, this ability is discarded.
Submitted by Andreeys
Category: Town Protective
Each night, may choose one player to block their doorway with your round figure. You will learn if your target visits that night and you will block others from entering (making their actions fail). However, if your target is attacked, you will stop them and learn the attacker's name but will lose your round figure, therefore your ability.
Submitted by The8thsoul
Category: Town Support
Each night, may wait at someone's house. If that player visits, the following day a public announcement will be made that "The Buster caught [player] sneaking around at night!"
Submitted by The8thsoul
Category: Mafia Deception
Each night, may choose at most 3 players to send the notification "Balls." This has no further effect. Once per game, may also throw your sus balls at someone that receives the notification. This player will be marked as suspicious until they pass it on by visiting or being visited. This will be passed on randomly and to an alive player (and only one "balls" will exist for this role). The player holding onto your balls will appear as mafia (or the role of Balls) to investigative roles.
Submitted by The8thsoul
Category: Neutral Benign/Killing
At the start of the game, you will be told who is joe mama. This player is your motherly figure, and you will be best behaved until she dies. When she does, you will gain the power to kill, deceive and manipulate someone each night (and become a Neutral Killing role). Kill is Basic Attack, Deceive is frame someone else and Manipulate is double or negate someone's vote. You may use all three at your disposal in the same night. You win if the game ends and joe mama is still alive or if you are the last player standing.
Submitted by The8thsoul
Category: Neutral Killing
At the start of the game, receive a list with 3 power roles that are truly in the game. Two of these will be town, and one will be a mafia. Each night, may visit a player to check if they're on the list. If they are, you deal an Unstoppable Attack to them. If all three players on the list are dead, three more players will be added to it. If there aren't enough Power Roles left alive, then you will start getting townies on your list as well.
Submitted by Lorelis
Category: Town Protective
You start with 2 plates of armor plus 1 plate of armor for every six players in the game. During the night, pick a player to give armor to; your target will not be notified that they received an armor. The armor lasts for 2 nights. It grants Powerful Defense on the night you give it, Basic Defense on the night after that, and then breaks. The armor is not broken by any attacks.
Submitted by Lorelis
Category: Town Negative
You start the game disguised as a random mafia role. You will show up as this role in every instance where your role would otherwise appear (except for anything referring to a true role). You will see yourself as the disguised mafia role and will be in the mafia night channel. Your abilities as this role will never function. If your abilities give some form of feedback, the feedback is randomized or otherwise handled at the host's discretion.
Submitted by Lorelis
Category: Neutral Chaos
Will gain the role of a random player at the start of each night and may use the role's abilities. Ability usages will not be removed from the player who originally had the role. Will not get the same role twice. The role is lost at the end of the night. Wins upon holding the role of every currently alive player at least once.
Submitted by Lorelis
Category: Mafia Negative
Each night, may roll a d6. Depending on the result, the following happens:
1: The Mafia's attacks are downgraded by 1 level tonight. (Faction kill + any role-specific attacks. If a basic atk is downgraded, it doesnt attack.)
2: All Mafia members appear suspicious tonight.
3: All Mafia attacks are upgraded by 1 level tonight.
4: The Mafia's attack might be redirected to another target.
5: A non-attacking Mafia member is roleblocked tonight.
6: A random Mafia member gets basic defence tonight.
Submitted by Theplatticus
Category: Town Killing
During the day, may choose to ask x other players the following night whether or not one of the following events of the Petitioner's choice should happen:
A player chosen by the Petitioner is dealt a Basic Attack by the Petitioner
A player chosen by the Petitioner gains Basic Defense for the night
A player chosen by the target gains 2 hidden votes against them the next day
If the majority of x agree, this happens. Otherwise, nothing happens. (X is decided by the host.)
Submitted by Theplatticus
Category: Mafia Support
Given a random word at the start of the game. The first person to say the word is converted into a mafia the next night.
Submitted by .xxsalemxx
Category: Neutral Killing
Each night, may choose a player to target. If a town-aligned player is lynched, the most recently targeted player will be lynched in addition to the player who would have otherwise been lynched. This can end if the Game Over is killed. Does not start with a shield.
Submitted by Hellofuhheh_90998
Category: Mafia Chaos
If you are the last player alive on the mafia team, choose any mafia role in Grand Idea Mafia to change into permanently.
Submitted by Pokemoncross
Category: Town Support
Once per game at night, may activate your ability and may poison both yourself and another player. Both you and that other player will die at the end of the next day unless healed in the same night.
Submitted by Pokemoncross
Category: Town Investigative
Every other night starting with the second one, you will know one person who a singular random non-Town player visited each night.
Submitted by Pokemoncross
Category: Town Protective
At any night after the first night, you may choose to activate this perk. After activation, no form of protection will work on you for the next night, but you will receive Powerful Defense the night after that. After that night, you may keep activating this perk.
Submitted by Pokemoncross
Category: Town Investigative
If you get visited by a role not on your team, you will be notified. However, you will not know who the player was nor will you know what the role was.
Submitted by Pokemoncross
Category: Town Support
Once per game, activate your ability. After activating the ability, no form of protection will work on you for three nights (the night of activation is night 1). After this period is over you will get 1 use of any role of your choice in the role list.
Submitted by Pokemoncross
Category: Mafia Support
Once per game, activate your ability during the night. Upon doing so, all players may only vote in their submissions channel for the rest of the game. Your vote will be increased by one for the next day.
Submitted by Pokemoncross
Category: Mafia Support
Once per game, activate your ability. That night, the mafia can choose a second factional kill, which will be executed by someone not performing the first kill.
Submitted by Pokemoncross
Category: Neutral Evil
If there is a Cult Leader in the game originally, will become the Cult Leader when the Cult Leader dies. Until that point, is equivalent to a Cult Member.
Submitted by Pokemoncross
Category: Neutral Benign
Each night, beg outside someone's house. You will learn and gain a coin from every visitor. If your target is attacked, you will also learn exactly who attacked your target. All visitors will be alerted that they saw a Beggar outside their target's house. When you have one coin for 1/3 of the total number of players rounded to the nearest whole number, you will win and ascend (die).
Submitted by The8thsoul
Category: Neutral Killing
Can only appear in setups where there is a doctor. Sees themselves as Doctor. If they submit an action to protect someone, the host randomizes a Basic Attack on anyone but the person the Pantaloon protects.
Submitted by Deformedavocado
Category: Town Negative
Each night, may investigate someone and will receive a Cop-like result. If the person you investigated appears to be not mafia, your target will be roleblocked.
Submitted by Pokemoncross
Category: Mafia Support
May modify the mafia factional kill to be of 0 players or 2 players. If you choose 0, you must pick 2 tomorrow night. Will always perform all mafia kills. One random town member knows the Occultist is in play. Will appear as a random mafia role any time their role would be revealed.
Submitted by Pokemoncross
Category: Town Investigative
Each day, submit up to five yes-or-no questions to be asked to a dead player of your choice. The questions will be publicized at the end of the day. You will receive the answer from the host at the beginning of the next day
Submitted by Pokemoncross
Category: Neutral Benign
Upon death, all other deaths will not reveal roles for the remainder of the game. Wins by being alive at the end of the game.
Submitted by Pokemoncross
Category: Town Confirmative
Upon being investigated, your main vote will count an extra time, and you will be revealed publicly to be the Mayor (GIM Version).
Submitted by Pokemoncross
Category: Town Support
Sees self as Townie. Every day, the host will announce the names of anybody who visited them.
Submitted by Pokemoncross
Category: Town Negative
Can choose a role model. If the role model dies, will become a Mafioso.
Submitted by Pokemoncross
Category: Town Negative
If they are attacked by a member of the Mafia, they convert to a Mafioso instead of dying.
Submitted by Pokemoncross
Category: Town Investigative
Each night, you may choose a player to investigate. You will not immediately learn anything about them. Choosing the same player for multiple nights will collect more precise evidence about them. You will receive a list each morning of everyone you have written about so far.
During the night, you may instead choose to analyze your evidence. This will privately display your results to yourself only.
1 night: Reveals Mafia or Not Mafia (Cop check from the night of investigating them).
2 nights: Reveals true alignment (Town, Mafia, or Neutral, ignoring any effects from other roles).
3 nights [MAX]: Reveals the player's true role (ignores any effects from other roles).
Category: Town Investigative
Each night, plant a bug on a player. Will be informed which roles visited the bugged player. Bugs last only for the night they are placed.
Submitted by Pokemoncross
Category: Town Investigative
Every odd night, receives a list of three players, at least one of which is evil. Every even night, receives a list of two players, at least one of which is town.
Submitted by Pokemoncross
Category: Town Investigative
Each night, may check two players. You will be informed if at least one of them attacks someone.
Submitted by Pokemoncross
Category: Town Investigative
Each night, may check two players and will receive a Cop-like investigation result. If two of the same result are received, may not check the following night.
Submitted by Pokemoncross
Category: Town Investigative
Check a dead player to see two suspects who might have killed them. If the killer is neutral, will be given three suspects instead.
Submitted by Pokemoncross
Category: Town Investigative
Each night, may choose a player to protect. You will deal a Basic Attack to the first player that visits them and roleblock the rest.
Submitted by Pokemoncross
Category: Town Protective
Six nights during the game, may give meat to a player during the night. Meat will protect the player from one attack during the same night. The meat is consumed even if not attacked.
Submitted by Pokemoncross
Category: Town Support
May forge a shield or sword. In a future night, may give the sword or shield to another player. After the item is given, may forge something else. The shield will prevent one attack (a regular shield) and the sword can be used to deal a Basic Attack to another player at night.
Submitted by Pokemoncross
Category: Town Protective
Give the Amulet of Protection to a player. Each night, the player who has received the Amulet will be protected with Basic Defense; however, they must pass it to another player that has not received the Amulet before. They may choose up to 3 players to pass it to. The first player on the list that can receive the Amulet will receive it. The Amulet Holder can also choose to shatter the Amulet, killing the person who has received the Amulet. Upon death, the amulet shatters, killing the person who has received it.
Submitted by Pokemoncross
Category: Mafia Support
Each night, may visit a player. Any players visiting the targeted player will be roleblocked. Can't visit the same person twice in a row.
Submitted by Orange.orangeorangeorangeorange
Category: Town Support
Each night, may visit a player. Any players visiting the targeted player will be roleblocked. Can't visit the same person twice in a row.
Submitted by Orange.orangeorangeorangeorange
Category: Neutral Killing
Each night, may choose one other player to send the notification "Balls." The player will die at the end of the next day. Once per game, may also throw your sus balls at someone that receives the notification. This player will be marked by the killing Balls. When they visit someone or are visited, they will die. Wins by being the last player standing.
Submitted by Pokemoncross
Category: Town Investigative
Each night, may check someone to see if they're a sleepwalker (town), or sleep killer (mafia). May only choose one role to check for each night.
Submitted by Pokemoncross
Category: Town Investigative
Each night, may check someone to see whether they have been visited by the sleepwalker, or if they are sleepwalker. May only choose one aspect to check for each night.
Submitted by Pokemoncross
Category: Neutral Benign
Each night, may select two people to add into a different day chat for the next day. They will be removed from the original day chat for the duration of the day. Wins if alive at the end of the game.
Submitted by Pokemoncross
Category: Neutral Benign
Twice during the game, may select one player during the day. If their alignment was previously town, they will be converted to being mafia-aligned at the end of the day, retaining their current role. If they are a neutral, they will die at the end of the day. Wins if alive at the end of the game.
Submitted by Pokemoncross
Category: Town Investigative
Two times during the game, protect a player at night, giving them Basic Defense for the night. Another player at random will be informed whether that player is mafia or not mafia. The results may only be sent to someone who is alive at the beginning of the day and to someone who is town. Results are identical to Caretaker results.
Submitted by Orange.orangeorangeorangeorange
Category: Town Investigative
Sees self as Caretaker. Each night, choose a player at night. An evil player will receive the results which are the inverse of what a Cop would normally see. The player will not be protected. Appears as Caretaker on death. Results are identical to Caretaker results.
Submitted by The8thsoul
Category: Neutral Benign
Each time you are checked for your exact role, you will appear as a random GIM role. Each time you are checked by a Cop-like investigation, a random result will be delivered. Wins if alive at the end of the game.
Submitted by .japanball
Category: Town Confirmative
There are no evil roles in play. The host can break all of the game rules (killing someone that was protected, sending fake announcements etc.). Town wins if they lynch the host and the Atheist is in game. Upon death, cannot appear as Atheist, but can appear to be any GIM role at the host's discretion. If the host is lynched and there is no Atheist in game, all of the Town-aligned players die.
Submitted by The8thsoul
Category: Neutral Benign
Loses this role and receives the role of the first person to die in the game. If multiple people die at the same time and at the same priority, the person will be chosen randomly. Will get the role as it was when the dead person died (for example, with the same number of uses left).
Submitted by .japanball
Category: Town Investigative
Limited uses, determined by the host. May pass out watches to another player. Every interaction with the target (or whoever the target interacts with) will notify the Watchmaker, revealing the role the player interacted with. The host may decide at their discretion to add either of the following modifiers.
Modifier #1: The host decides the role to reveal to the Watchmaker every time an interaction occurs.
Modifier #2: The role reveal is 50% accurate (or has any accuracy decided by the host).
When applying modifiers to this role, it must be specified to the Watchmaker before the game begins.
Submitted by The8thsoul
Category: Town Investigative
Every night, a player has a 20% chance to pass stool. They are told whether they have passed stool or not. The next day, the zop a de dop can check to see if someone has passed stool. If someone has passed stool, then the zop a de dop gets to know whether the target appears to be mafia or not.
Submitted by Derpsnorlax
Category: Neutral Killing
Each night, may attempt to guess a player's role. If successful, will attack the target with an Ultimate Attack, however if the guess is incorrect, will die. Does not start with a shield.
Submitted by .japanball
Category: Neutral Benign
Has permanent Ultimate Defense. Ensure time flows by making sure at least one player dies every two phases. Upon failure, the host will announce that time has begun to grind to a stop. The Timekeeper will then transform into the Reaper. The following message will be used:
Time has started to grind to a stop due to the lack of plot development, summoning the grim Reaper!
Wins with anyone if alive and untransformed at the end of the game.
Reaper (Neutral Killing)
Has permanent Ultimate Defense. Each night, take up to two players' souls to keep the story flowing. These players will learn that they have become soulless but can continue to speak and vote during the day. They will, however, be unable to perform any day/night actions. When the Reaper dies, they will return everyone's souls. When everyone's souls have been taken, the Reaper will win alone.
Submitted by The8thsoul
Category: Town Investigative
The morning after the Noisemaker's death, one player at random who visited them the previous night will be revealed. The visitor's role will not be revealed.
Submitted by .japanball
Category: Mafia Support
Any roles that do something when they die will silently not do whatever they would have otherwise done if their action would have involved the Party Crasher.
Submitted by .japanball
Category: Town Investigative
Each night, the host may (at their discretion) give advice to this player if they believe Town are likely to be losing. Advice may be as vague as "You should perhaps doubt more players." or specific such as "#1, #2 or #3 seems to have contradicted themselves... but when and where?"
This ability will not always activate: "You thought hard but nothing came to you."
Submitted by The8thsoul
Category: Mafia Support
Each night, may take over a target player's home and throw them out. Any actions done on them will be redirected to you secretly. May not choose the same person twice in a row.
Submitted by Derpsnorlax
Category: Neutral Chaos
Upon death, reveals the complete true list of roles in the setup. Wins if alive to see any non-town win.
Submitted by .japanball
Category: Town Confirmative
Has limited uses, determined by the host. During the night, select another player. This player will be alerted that the News Reporter has started to investigate their background. Will secretly perform a Cop-like investigation on them that night (the result will not be delivered to the News Reporter). The following night, will passively prepare a news report to reveal to the public whether they appeared suspicious or not the following day. May not select another player during this night. The ability fails if the News Reporter dies before the day that the report would have been posted.
Submitted by The8thsoul
Category: Mafia Negative
Upon death, reveals the complete true list of roles in the setup.
Submitted by Derpsnorlax
Category: Town Support
Sees self as Townie. Upon death, will not gain access to the dead chat and will be told by the host that they have become a Guardian Angel. Each night, as the Guardian Angel, may protect another player. Every time you protect someone, you will also perform a Cop-like investigation. May not protect the same player on consecutive nights.
Submitted by The8thsoul
Category: Mafia Support
Each night, may choose a player. The day chat and voting channels will be hidden for this player for the duration of the following day. This may only be used on each person once per game.
Submitted by .japanball
Category: Town Negative
Each day, must publicly claim this role in an obvious manner. If they do not claim their role, they will die at the end of the day. Upon death, will also randomly roleblock a town member the following night.
Submitted by The8thsoul
Category: Neutral Evil
Wins and ends the game upon dying at night.
Submitted by .japanball
Category: Neutral Killing
Every even night, may deliver a Powerful Attack to a player. With each successful kill, becomes more powerful:
1 successful kill: May now attack every night
2 successful kills: You now Rampage, also attacking all visitors to your target with a Powerful Attack.
3 successful kills: Your attacks are now Unstoppable.
Submitted by Theplatticus
Category: Town Investigative
Each night, may perform a Cop-equivalent investigation another player. Upon finding a suspicious player, may not check again until that player is lynched.
Submitted by Theplatticus
Category: Town Negative
Upon being lynched, will mark a random voter (Townies take priority). Effects that would raise that player's defense now raise it by one level less (e.g. if that player received Powerful Defense, they would receive Basic Defense instead; if they received Basic Defense they would not be protected; etc.).
Submitted by Theplatticus
Category: Neutral Benign
Wins by surviving until the end of the game. If lynched, town members will gain Basic Defence for one night. If killed by the mafia, their factional kill is upgraded to a Powerful Attack permanently. If killed by anyone else, they may choose to upgrade the level of their attack, defense, or number of visits.
Submitted by The8thsoul
Category: Neutral Benign
Each day, may choose to temporarily steal another player's role at random. The player will not know their role was stolen, and the Magician will not know the identity of the player whose role was stolen. The Magician may use the player's role for the following night as if it was their own. The correct owner of the role may attempt to use the role, but the actions will fail. At the end of the night, the role will be silently returned to the correct owner in the original state (e.g. no uses consumed, etc.). Wins if alive at the end of the game.
Submitted by .japanball
Category: Mafia Killing
Every time another member of the mafia dies, receives an upgraded killing ability (separate from the mafia factional kill). On the first death, may Basic Attack someone every night. On the second death, the attack is upgraded to Powerful. On the third death, it is upgraded to Ultimate.
Submitted by Derpsnorlax
Category: Mafia Support
On the first night, two players in the game who are alive at the beginning of the next day to become "Knights", replacing their original role. When one Knight dies, the King will be able to recruit another knight. Once the King dies, the Knights will return to their original roles, and the game will end immediately if there are no other roles that require the game to continue. The "Knight" is equivalent to the Mafioso role. If the King is in the game, no other mafia roles will be in the game.
Submitted by .japanball