May determine a player's exact role. Usually limited by a specific number of uses.
Priority: 5
Each night, may give out one shield. Shields protect their owner from kills. Each shield has one use.
Shield: Provides passive doctor-equivalent protection to owner (i.e. does not protect from fire). The owner knows if they have a Shield and knows when it is used up.
Powerful Shield Maker variant gives out Powerful Shields.
Powerful Shield: Provides passive priority 3 protection to owner. Does not protect from fire. The owner knows they have a powerful shield and knows when it is used up.
Shields do not protect from kills on the night they are given.
At night, may build a Trap. The next night, may choose someone to place the Trap on. May also take down a Trap after you have placed it. Taking a Trap down and putting it somewhere else will occur on the same night, so the Trapper can continue to place on the next night. If anyone visits the target, the Trap is triggered and consumed and the Trapper will learn what role(s) visited the target (not the names, just the roles). If the target is attacked in any way, your Trap will attack to one attacker visiting them. If the target is attacked multiple times, any attackers after the first attacker will behave as normal. The trap only works for the first visitor (by priority). You may only have one Trap out on a player at a time. You cannot build more than one Trap.
Attack (Trap): Basic
Appears as Townie to self. Every day, the narrator will announce the names of anybody who visited them (will not reveal the identity of the Town Crier).
Priority: 1
Can confirm themselves as the Innocent Child at any time during the game.
All town-aligned players are informed who the President is. If the President dies, the Mafia wins.
Appears as Townie to self. Is randomly assigned by the narrator a random role in the setup at the start of the game. They do not know this role. Will appear as this role in any circumstance where their role or alignment would show up (cops, detectives, death, etc.)
May choose to redirect a player's night action to another player. The first player's action will be secretly done to the second player instead. Usually limited by a specific number of uses, which are not refunded if the role is used on a player with no night action. Action fails on a Pirate, a Pirate's target, someone who is jailed, or someone who is otherwise immune to roleblocks.
Priority: 3
Like a mafia Jack of All Trades with the following abilities: 1 roleblock, 1 un-trackable kill, 1 unstoppable kill. The untrackable kill and unstoppable kill are modifiers to the faction kill, not additional kills.
Appears as not Mafia to Cops. Appears as Townie in any circumstance when their role would be revealed.
Receives a gun that reveals the shooter if the Mafia does not kill anyone at night. May receive at most one gun.
Every night, must choose someone new (no repeats) who will be forced to visit the Courtesan and perform their action on them. The person thus affected knows their action was diverted, but not to whom. If the affected person does not have any action at all, they do not learn they are diverted. Does not choose an action if roleblocked. Wins by surviving half as many nights are there are people in the game, rounded down.
Priority: 1
Each night, may enchant 1 person. Target does not know they are enchanted. Wins by enchanting every other alive person.
Priority: 4
Each night may check one person. Checked person has a 50% chance to know if they are checked by the quidnunc. Quidnunc finds out the alignment of checked person. Wins by checking everyone. Immune to roleblocks.
Priority: 4
Wins if they get killed at night twice. Only successful night kills count, not lynchings, and not other night actions that would not have successfully killed the Target. It is impossible for the Target to die at night.
Every night, may give out a potion to two different players. One potion will poison the player on the night it is given and kill them the night after. The other potion will have no effect. Both players will get notified that they got a potion, but they won't know which potion they got. The Warlock cannot choose which potion they are giving to each person, it will randomly be determined.
Priority: 4
If this role is in the game, all voting is anonymous until the death of the Electrician. Each player will vote privately in their submissions channel. If the vote is hammered, the timestamp of the hammer will be provided by the host.
Submitted by .xxsalemxx, Weekly Contest Winner